// terrain shaping

Terrain height & snow

Two terrain knobs in Settings shape the vertical drama of your world: Terrain height x stretches relief upward, and Snow decides where the white goes. Both are independent of your tree settings, and both apply on the next regenerate.

Vertical exaggeration

The Terrain height x setting multiplies terrain height only — not the map footprint. At a given map size, a higher multiplier makes mountains taller without changing how much ground you cover. 1.0 is true scale; 2–3 gives a dramatic, game-y look. Meld auto-compresses the result to fit the available build height, so you never overflow the world ceiling.

Why you need it: at small ratios (for example 1:20) real relief gets crushed. Romania's roughly 2,280 m vertical range becomes only about 114 blocks at true scale, so even the Carpathians look flat. Dialing the multiplier up restores the sense of altitude. The default is 1.0 — you choose how much to exaggerate.

Worked example: Romania at 1:20

Here is how the multiplier plays out for Romania at a 1:20 ratio, with the terrain floor sitting at roughly -56. "Blocks" is the total vertical span; the peak figure is the approximate top of the tallest terrain.

Terrain height xVertical spanApprox. peakNotes
x1114 blocks+58True scale — mountains look flat
x2228 blocks+172Clear relief
x2.5285 blocks+229Recommended
x3342 blocks+286Tight against the ceiling
x4+Needs disable height limit for headroom

Beyond about x3 the terrain pushes against the standard build height, so for x4 and up turn on disable height limit to give the peaks room to grow.

Snow modes

The Snow dropdown has four modes that decide where snow lands:

In Peaks mode you also set a percent (default around 6) that controls how far down the snowline reaches from the summit.

Peaks: choosing the percent

The percent is measured against the world's full height range, so the same value gives a thicker cap on taller terrain. For a world that spans the full height:

Top %Result
5%Thin frosting on the very tips
12–15%A clean snow cap — recommended
25%Heavy snow / much lower snowline

Snow and exaggeration pair well: because the percent is relative to the height range, taller mountains from a higher Terrain height x turn the same percent into a thicker, more convincing cap.

How to use

  1. Open Settings.
  2. Set Terrain height x to your multiplier (start at 2.5 for dramatic relief; enable disable height limit for x4+).
  3. Pick a mode from the Snow dropdown, then set its percent (Peaks) or Y height (Manual).
  4. Regenerate to apply.

Both settings are independent of your tree settings, so you can tune relief and snow without touching vegetation.

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